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[Download] Beginner’s Guide to iOS 13 App Development Using SwiftUI and UIKit: Develop 8 iOS Apps Including a 2D SpriteKit and a 3D SceneKit Game in Swift 5 by Serhan Yamacli ~ eBook PDF Kindle ePub Free

Beginner’s Guide to iOS 13 App Development Using SwiftUI and UIKit: Develop 8 iOS Apps Including a 2D SpriteKit and a 3D SceneKit Game in Swift 5

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This book covers iOS 13 app design fundamentalsusing the latest Swift 5.1 programming language, Xcode 11 and iOS 13 SDK.The author assumes you have no experience in appdevelopment. The book starts with the installation of the required programmingenvironment and setting up the simulators. Then, the simplest Hello World appis developed step by step. In the next chapter, basics of the Swift 5.1programming language are given with practical examples. Screenshots and codesnippets are clearly given in the book to guide the reader. After the Swiftlecture, 8 complete apps (including a 2D game in SpriteKit and a 3D game inSceneKit) are developed in separate chapters. Both the mature UIKit and thenewest SwiftUI frameworks are used for developing these apps. As the readerfollows the development of the example apps, he/she will learn designing userinterfaces, connecting interface objects to code, developing efficient Swiftcode and testing the app on simulators and real devices.Chapters of the book and the contents of thesechapters are as follows:Chapter 1. Introduction: General info and the steps of developing an iOS app.Chapter 2. Setting up your developmentenvironment: Installing Xcode,setting up signing identities, viewing/adding simulators and real devices.Chapter 3. Test drive - the "HelloWorld" app: Creating a new Xcodeproject, adding and positioning user interface objects, building the project,running the developed app on the simulator and on the real device.Chapter 4. Swift programming language: Variables, constants, optionals, arrays,dictionaries, sets, if-else and switch-case decision making statements, for andwhile loops, functions, classes, objects and inheritance in Swift 5.1. Eachconcept is clearly explained step by step with code examples and screenshots.Chapter 5. Disco lights app: Using buttons and connecting actions to buttons inthe code.Chapter 6. Body mass index (BMI) calculatorapp: Using input boxes, performingcalculations and displaying the results on the screen.Chapter 7. Simple die roller app: Using random number generator functions, includingimage sets in your project, displaying images on the screen and changing thedisplayed image using Swift code.Chapter 8. Exercise calorie calculator app: Using global variables, creating tabbed apps andutilizing segmented controls.Chapter 9. Show my location app: Adding a map object to your app, setting requiredpermissions, accessing GPS device and showing real time location on the map.Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required permissionsand sending real time location using SMS.Chapter 11. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOSgames, adding objects to the game, sensing screen touches, moving game objectsaccording to touches, combining all these and more to develop a complete 2Dgame.Chapter 12. Blue Capsule Hunter game: Basics of SceneKit that is used to develop 3D iOS games,adding objects to the game, moving objects, sensing screen touches, using scoretext and combining these concepts for developing a 3D game.This book includes 235 figures and 108 codesnippets that are used to explain app development concepts clearly. Fullresolution colour figures and project files can be viewed and downloaded fromthe book's companion website: yamaclis.com/ios13swiftui.

eBook details

  • Title: Beginner’s Guide to iOS 13 App Development Using SwiftUI and UIKit: Develop 8 iOS Apps Including a 2D SpriteKit and a 3D SceneKit Game in Swift 5
  • Author : Serhan Yamacli
  • Release Date : *
  • Genre: Kindle Store,Kindle eBooks,Computers & Technology
  • Pages : * pages
  • Size : * KB

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